A REAL-TIME 3D VISUAL EFFECTS GENERATOR · RUNS IN YOUR BROWSER · CC0 PRESETS

PHOSPHOR

LIGHT, OBEDIENT.

THE PITCH

Every game jam entry needs one good explosion. Every music visual needs smoke that actually swirls. Every landing page wants a hero made of light. And nobody wants to open Houdini for it.

PHOSPHOR is the instrument version of visual effects. Not a render farm, not a node graph, not a course you have to take. A quarter-million particles, real physics, a post-stack that makes everything expensive-looking — and knobs. You turn them. Light obeys.

Everything is simulated live on your GPU. Nothing is pre-baked, nothing loops, nothing phones home. Press record, and the frames you export are the frames you played.

CAPABILITIES

SIM

262,144 PARTICLES

GPU transform feedback. The CPU never touches a particle. 60fps on integrated graphics.

FIELD

CURL NOISE ∇×N(p)

The divergence-free velocity field behind every convincing smoke since 2007. Computed in-shader.

POST

BLOOM STACK

Threshold → separable Gaussian → composite, plus chromatic aberration, vignette, grain, soft tonemap.

MORPH

PRESET GLIDE

Effects crossfade through parameter space. Store A/B slots and swing between your own designs.

CAPTURE

60FPS WEBM + PNG

One-button recording of exactly what you see. Frames belong to you.

SCOPE

LIVE TELEMETRY

Frame-time trace on-screen, like a real instrument. If it drops a frame, you'll see it drop.

THE CAMPAIGN

STOP RENDERING.
START PLAYING.
PHOSPHOR · A VFX INSTRUMENT · NO INSTALL, NO TIMELINE, NO MERCY
YOUR EXPLOSION IS
262,144 DECISIONS.
MAKE THEM WITH KNOBS.
PHOSPHOR · EVERY FRAME FORGED LIVE ON YOUR GPU
THE SMOKE IS REAL.*
*DIVERGENCE-FREE CURL-NOISE ADVECTION, WHICH IS AS REAL AS SMOKE GETS AT 60FPS · PHOSPHOR

One-liners for the wire:
· Houdini is a cathedral. PHOSPHOR is a match.
· Somewhere between a synthesizer and a bonfire.
· Pre-baked effects are canned laughter. Go live.
· It's not a particle system. It's a particle instrument.
· Light, obedient.

SPEC SHEET

PARTICLE BUDGET262,144 · GPU-RESIDENT
SIMULATIONWEBGL2 TRANSFORM FEEDBACK · PING-PONG BUFFERS
VELOCITY FIELD3D SIMPLEX CURL NOISE · CENTRAL DIFFERENCES
EMITTERSPOINT · SPHERE · DISC · LINE
FORCESGRAVITY · DRAG · CURL · ATTRACTOR · BURST
POSTBLOOM · CHROMATIC ABERRATION · VIGNETTE · GRAIN
EXPORTWEBM 60FPS 12MBPS · PNG STILLS
PRESETS8 SHIPPED · ALL CC0 · YOURS TO FORK
DEPENDENCIESNONE · TWO HTML FILES · ZERO NETWORK
PRICEFREE · IT'S LIGHT, NOT RENT